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Another power-up turns all of the enemies into gold, so they're more valuable when defeated. The golden flower turns Mario into a glittering golden version of himself that shoots Midas fireballs, which turn everything into money upon impact. New power-ups serve no purpose other than to create more coins. They rain from the sky, pour in from pipes, and fly from defeated enemies. You found coins pretty often in older Mario titles, but New Super Mario Bros. It's traditional to a fault.Ĭoins are a big deal, and they're everywhere. The Mario franchise defined the side-scrolling action game, and New Super Mario Bros. 3, allowing temporary flight and special spin attacks. Long-time fans of the franchise will be happy to hear that the raccoon tails are similar to Super Mario Bros. You begin as a tiny plumber and promptly have to collect mushrooms, flowers and raccoon tails to gain power-ups, which grant new abilities and extra life.
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It's about new levels and a handful of new powers, and it has all of the features of a traditional Mario game. There are no shocking changes to the basic gameplay, which feels more akin to Super Mario Galaxy 2 than Super Mario Galaxy. 2 picks up almost directly from New Super Mario Bros. 2 is more of the same, but this may be the first time in franchise history that "more of the same" is anything but a wholehearted endorsement. The cooperative multiplayer was enough to help it stand out, but the "greatest hits" approach was starting to become repetitive. Wii was more of the same: classic Mario gameplay with a few new twists. It was sort of a "greatest hits" of the Mario franchise, combining a few new mechanics with the classic Mario-style gameplay that people know and love. The first 2-D Mario game since the Super Nintendo, it re-created the long-lost days before Mario began collecting stars and traveling into space. for the Nintendo DS was functionally Mario distilled to its core essence. Overworld is also pretty much a straight line, with again, music from the Wii-title but at least they did well with level designing and dlcs.New Super Mario Bros. The music is just stolen from the Wii title, and you can't even rotate yourself midair anymore.
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And if that wasn't enough we got more boring and way to easy koopaling fights, as well as boring fights again the new bosses (which I don't know the name of right now) that are way to similar. This even happens with the raccoon-leaf! No for real, items as well as the new "coin system" really disappoint in this game. Fixed it in the Wii title, and then went back to the stupid old ways again by requiring to take that shroom from another level or a toad house, into one level to get a starcoin or a secret exit. What annoyed me the most, was definitely the usage of the mini-shroom. Of course, we got the raccoon back from SMB3, but other than the fire flower (or that bigger radius gold flower) there aren't any interesting items at all, which is weak for a game like this. Half of the game is just for collecting coins, and there's nothing new in the game itself except that. The coin system is also just for marketing but plays really bad. It's like they took every improvement made in the Wii title from the first "New" game for the DS away, and added filling content so it would sell better. This game is for sure the worst "New" title. This review contains spoilers, click expand to view.